Tip of the Quill: A Journal

Monthly Archives: June 2009


Well, I’m back from my recent travels – and utterly exhausted. I’ve been trying to catch up on my sleep for a week, but that doesn’t seem to be actually working. Last night, for example, I slept for a good eight hours and still woke up exhausted. This is disturbing, as I have a long […]

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Keep an eye on the Load Game section of the GAMBIT website! Over the next couple of weeks, we’re going to be launching the Spring 2009 lineup of GAMBIT games, including The Bridge, Moki Combat (v2.0), Rosemary, and the digital version of Tipping Point. The first of these is Rosemary, which is an adventure game […]

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Apologies for the recent radio silence – I’ve been preparing for this weekend’s big project. I’m currently sitting aboard an enormous Air France jetliner at Logan, waiting to take to the skies. After the briefest of connections in Paris (seriously – I’ll be bolting through CDG) I’m offto Vienna, where I’ll be teaching a workshop […]

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A few months ago, a group of Boston University students invited some members of our lab to appear in an episode of ThirtyOn10, “a weekly news program produced by the Broadcast Journalism Graduate Students of 2009”. The episode, which focused on the video game industry and its impact upon Boston, featured not only GAMBIT people […]

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One of the big pieces of news coming out of E3 this week is the announcement of Castlevania: Lords of Shadow, scheduled to drop sometime next year and looking positively amazing. Here’s the kicker, though: while Castlevania: Lords of Shadow is new, Lords of Shadow is not – Mercurysteam, the developer doing the heavy lifting […]

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In this clip from the future (November 2009?) Henry sums up the basics of what he’s been saying about convergence culture, transmedia storytelling and the Obama campaign. Henry Jenkins on Transmedia – November 2009 from niko on Vimeo. I really like how the author describes the clip as a “viral-info-snack”; Henry would challenge the ‘viral’ […]

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As you might have heard, the Interstitial Arts Foundation is putting the finishing touches on its second anthology of interstitial fiction, Interfictions 2. The book is shaping up to be something really quite amazing – and now we’re conducting an experiment in crowdfunding to get it onto the shelves. Here with the details is IAF […]

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For those of you lucky to be running around at the Electronic Entertainment Expo in Los Angeles this week, keep an eye open for our summer 2008 prototype game Phorm, which is being featured in the IndieCade Independent Games Showcase! Posted below is the official press release from IndieCade. IndieCade @ E3: An Indie Games […]

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Recently I’ve been reading a ton about the so-called “future of work”. The May 25th, 2009 edition of Time used that phrase as its cover story, and Chris Anderson takes the cover story in the June 2009 issue of Wired, in which he explores “The New New Economy: More Startups, Fewer Giants, Infinite Opportunity“. Both […]

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