September 16, 2009 – 10:00 am
Akrasia, GAMBIT’s arthouse prototype game from the summer of 2008, has been selected to be showcased at IndieCade 2009: The International Festival of Independent Games! Here’s the official IndieCade mission, courtesy of indiecade.org: IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and […]
September 8, 2009 – 10:00 am
I recently had the pleasure of sitting down with Dr. Mia Consalvo, who is rejoining the GAMBIT US lab as a visiting associate professor this year, for an hour and chatting about her research interests. The resulting transcript has been published in the Fall 2009 issue of In Medias Res, the Comparative Media Studies newsletter. […]
August 27, 2009 – 11:39 am
After several long, glorious months of chaos, code and camaraderie, GAMBIT is proud to unveil our Summer 2009 GAMBIT Prototypes! This year we’ve highlighted the research questions for each of our games so our players get a greater idea of the thinking behind each project and there’s some genuinely amazing research in these games. […]
GAMBIT’s high-flying CarneyVale: Showtime is about to hit a new height: appearing as one of the 10 best games of 2009 at the Penny Arcade Expo! According to Gamasutra’s Leigh Alexander: Organizers have chosen the 10 best games from over 150 submissions to be showcased at Penny Arcade’s PAX consumer event this year, including CarneyVale: […]
Next up in our series of games from the Spring 2009 semester is The Bridge, another arthouse game from Doris C. Rusch, the product owner of last summer’s Akrasia. This game, a rumination on loss and mourning, is now available to play. You may want to check it out before reading the following reflection from […]
Keep an eye on the Load Game section of the GAMBIT website! Over the next couple of weeks, we’re going to be launching the Spring 2009 lineup of GAMBIT games, including The Bridge, Moki Combat (v2.0), Rosemary, and the digital version of Tipping Point. The first of these is Rosemary, which is an adventure game […]
A few months ago, a group of Boston University students invited some members of our lab to appear in an episode of ThirtyOn10, “a weekly news program produced by the Broadcast Journalism Graduate Students of 2009”. The episode, which focused on the video game industry and its impact upon Boston, featured not only GAMBIT people […]
For those of you lucky to be running around at the Electronic Entertainment Expo in Los Angeles this week, keep an eye open for our summer 2008 prototype game Phorm, which is being featured in the IndieCade Independent Games Showcase! Posted below is the official press release from IndieCade. IndieCade @ E3: An Indie Games […]
A few months ago, our lab opened its doors to Boston University journalism student Andrea Peterson, who was doing a piece on the process of making video games. Lo and behold, this morning we got an email from one of our alumni who had just spotted the resulting video on the Tech page of CNN.com! […]
One of the greatest high points of an academic’s career is when they are awarded a chair in recognition of their work. Today Ian Bogost brought it to our attention that our own Jesper Juul already has a chair at IKEA. As Ian notes in his blog: On first blush it looks like those […]