I took some time this weekend to update my portfolio. Some highlights:

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It’s no secret that I’ve been an Apple fanboy for a long, long time. I’ve always owned, used, and loved Macs, and my few dark experiments with Windows, Linux and Android have never (at least, not yet) ended well. I was definitely among the throngs feverishly awaiting Apple’s foray into the wearables market, and when they began setting up yesterday’s big event as something as revolutionary as the original iPhone, I began to hope. Could they transform the wearable space as deeply as they transformed the phone space with the original iPhone?

Spoilers: No.

Sure, I got a little choked up when Tim Cook said “one more thing”, but the Apple Watch (and I’m still having difficulty not referring to it as an iWatch) just isn’t that interesting. At least, not yet – hence the title of this post. It’s not that striking a design (I’m much more impressed by the daring roundness of the Moto 360), the UX seems like it might be unnecessarily complex (“digital crown”? really?) but most of all, I have a very simple rubric that I use when I see a piece of new tech that this thing seems to fail. I ask myself, first, “Does this solve a problem?” and then, “Can I tell, or be told, new types of stories with it?” The answer to both is, again, not yet.

I was one of the early backers and adopters of the Pebble smartwatch. I wore it proudly for a few weeks, but I was mostly deeply enamored with its option to show the time in words. I also really liked the notifications, so if someone was calling me I could see who it was without having to fish my phone out of my pocket – and, as of this moment, that’s the one thing where the Apple Watch will thrive for me. I’ve also played with the Fitbit and Nike+, but like the Pebble, after a few weeks they both wound up in a drawer instead of on my person. They weren’t transformative enough, at least not for me. The Fitbit didn’t really prompt me to walk that much more than I already do, instead just turning into a constant reminder that I am, if not lazy, then chronically overbooked. (It’s not exactly easy to justify taking the time to go for a walk when you’re under constant deadlines, and having a device nag you that this is literally killing you doesn’t help…)

Anyway, back to the topic at hand. Or, well, wrist.

What kinds of new storytelling or entertainment experiences will wearables light up? The answers for that come out of the woodwork when you’re talking about Google Glass, even though very few people have actually built those experiences yet (which is why I remain super proud of my lab’s Augmented Accessibility and Augmented Storytelling projects). For a wristwatch, though, it’s trickier. I have a project that I’ve been bandying about for a wearable storytelling experience that’s similar to Samurai Jack meets Six to Start’s Wanderlust, where chapters of a story of a hero’s long wandering walk are unlocked based on how far you yourself have walked each day, but such an experiment only needs the distance tracker, not necessarily a watch. In fact, the tiny screen on the watch may make delivering the story on the phone a much better experience, unless the story is purely aural and delivered over the headphones as you go (another experiment I’ve been drafting up).

I need to get my hands on an Apple Watch to see how it compares to some of the others, but as of right now, I’m still struggling how a wristwatch might function as a really great screen for storytelling or other entertainment experiences. Nintendo tried it with their Game & Watch devices way back in the day, and Pebble’s inched that way, but so far I’m still scratching my chin.

Must be time to make something. ^_^

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When I was an undergrad, I enjoyed a Sundays-only subscription to The New York Times. Every Sunday we’d get a massive brick of content that essentially recapped the world’s happenings from the previous week. What if we tried that here, summing up the interesting stuff I’ve been enjoying lately? Let’s begin the experiment!

The New Screens

  • Next for Virtual Reality: Video, Without the Games. “Silicon Valley is figuring out whether it can make this into more than a plot device in a science fiction novel. In April, a team of tech industry veterans from Flipboard, Google and other companies formed a new company called Jaunt that wants to bring what they call ‘cinematic virtual reality’ to life.” via The New York Times.
  • Next for Virtual Reality: Video, Without the Games. “Imagine the possibilities of being able to swivel your head around within a movie, a news broadcast or a football game to see everything around a camera, not just what is in front. These aren’t the static 360-degree images anyone can see on the Street View function of Google Maps, but rather live-action motion pictures, rendered in immersive 3-D on a virtual reality headset. Silicon Valley is figuring out whether it can make this into more than a plot device in a science fiction novel.” via The New York Times.
  • Immersive journalism: What if you could experience a news event in 3D by using an Oculus Rift? “USC fellow and documentary filmmaker Nonny de la Peña, for example, is creating immersive experiences that give participants an inside look at a news story, such as the war in Syria, or the military prison in Guantanamo Bay.” via GigaOM.
  • The Future of Oculus Rift, According to the Man Who Invented It. “Looking way, way into the future Palmer [Luckey, the founder of Oculus VR and inventor of the Oculus Rift] sees a very different kind of Rift to the current set up full of wires and straps. ‘In the long run these headsets aren’t even going to be plugging into PCs, they’re going to have dedicated chip sets on the headset itself that are able to render a lot of different experiences. So when you can do that and you can make an easy user experience, you can make content that the average person is interested in, not a first-person shooter… As time goes on it’s not so much that VR is going to expand to other industries, it’s that the games industry is going to expand to do things in other industries. Whether it’s architecture or virtual holidays or film, the people that are making games, or making VR games today, are going to be doing these types of thing in the future’.” via Kotaku.
  • Google Ventures Invests in Cinematic Virtual-Reality Startup Jaunt. “The funding from Google Ventures, the Internet giant’s independent and non-strategic VC arm, is part of a $27.8 million Series B investment round in Jaunt led by Highland Capital Partners. Also participating in the round were previous investors Redpoint Ventures, BSkyB, Dolby Laboratories chairman Peter Gotcher and Sling Media co-founder Blake Krikorian. The latest investments bring the startup’s total funding to approximately $35 million.” via Variety.
  • Gartner Report Says 3D Printing Not Quite Ready for the Home. “In a report released earlier this week, Gartner suggested that the 3D printing of product models is two years away from its peak usage, while mainstream adoption of 3D printing for medical applications is about two to five years away. Although the technology is advancing and printers are coming down in price, the concept is not quite ready for everyday use in the home.” via ETCentric.
  • Comcast Takes the Netflix Fight to College Campuses. “A new Comcast streaming TV service for college campuses, formally launched Thursday in a handful of schools, holds the promise of reducing schools’ bandwidth costs over time, college officials say. The service, which includes about 80 live channels and a robust on-demand library that can be streamed to tablets, phones and other devices, doesn’t require a physical set top box and is free for students with their room and board fees.” via The Wall Street Journal.
  • Hand Gesture Armband Myo Integrates With Google Glass. “‘The question we’re exploring is: how can we find more natural ways to merge technology and people? We’re hitting the limits of today’s form factors whether they be personal computers, tablets, or smartphones. We believe wearable computing is the next progression in that evolution,’ [cofounder Matthew Bailey] says.” via Forbes.
  • Apple iWatch: tracking the rumors of a Cupertino-designed timekeeper. “There won’t be a single Apple wearable device — or ‘iWatch’ as many observers have decided to call it — but rather multiple models at different price points.” via Verge.
  • Style-Conscious People Can Power Up with Wearable Collection. “Q Designs has launched its flagship product, the QBracelet, a stylish unisex, lightweight accessory that has the ability to charge smartphones and other electronics. … According to Alessandro Libani, Co-founder and COO of Q Designs, ‘We conceptualized the QBracelet based on the idea that every useful object should be a beautiful object, and we believe that merging technology with fashion in smart ways will push the fashion industry forward.'” via PSFK.
  • Netflix Hack Changes Colors of Living Room Lights Based on the Movie You’re Streaming. “A few Netflix engineers integrated the streaming service’s connected TV app with Hue connected light bulbs from Philips to change the colors of your living room light based on the movie you’re watching. This is similar to a recent SyFy experiment with Sharknado, but in Netflix’s implementation, the light color even changes while you navigate through Netflix’s TV app queue.” via GigaOM.
  • Parrot’s new Bebop Drone promises out of body experiences and crystal-clear video. “Like its increasingly popular competitor, the DJI Phantom 2 Vision, the new Parrot flyer hopes to attract filmmakers and photographers with an increasingly high-quality flying camera, built-in GPS to fly programmed waypoints, and the ability to hover and pan the camera. But Parrot may also wind up leapfrogging DJI with unheard-of image stabilization and range — plus the officially-supported ability to use a VR headset while flying around.” via The Verge.
  • Onscreen Text Messages Appear in Chinese Movie Theaters. “Select movie theaters in Chinese cities have begun experimenting with “bullet screens” (or “danmu”) — a new model in which audience members can comment on the film via text messages and have their impressions projected directly onto the screen. The experience is targeting young viewers who often have difficulty being away from their tablets and mobile phones.” via ETCentric.
  • Irving Wladawsky-Berger: Reflections on the Future of TV. “Within media, I’ve been particularly interested in the evolution of television. The future of TV is being widely discussed in articles and workshops. Once upon a time, the term ‘television’ generally referred to TV sets, the TV programs we watched on those sets, and the TV networks that broadcast those programs to our sets. But, over the past few decades, and especially in the past 5 – 10 years, it’s much less clear what we now mean by the TV industry, let alone what it will encompass by 2025. The TV industry is being massively restructured as its companies keep searching for viable business models.” via Irving’s blog.
  • OcuplusGlass, Guided Tours for the Oculus Rift Virtual Reality Headset Using Google Glass. “OcuplusGlass is a concept by developer Sander Veenhof in cooperation with interaction designer Klasien van de Zandschulp that uses Google Glass to provide guided tours for the Oculus Rift virtual reality headset. One user wears the Oculus Rift, which receives a feed of various videos that are coordinated with the physical location, and the guide uses Google Glass to accurately walk the other person through the specific areas with accuracy and added commentary.” via Laughing Squid.
  • Tending to the Internet of Things Like You Would a Thriving Garden. “The systems and devices that make up the Internet of Things (IoT) wouldn’t seem so special if nobody cared to program and direct them. Better yet, it used to be that only a small group of people with specialized training could communicate with this technology, but many developers are now creating simple programming interfaces, or ‘recipes,’ to extend that language to the rest of us.” via PSFK.

The New Creators + Makers

The New Metrics + Measurement

The New Funding + Business Models

  • Crowdfunding and Venture Funding: More Alike Than You Think. “Where crowds and experts disagreed, crowds were generally more willing to fund projects. Yet projects picked only by the crowd were as likely to deliver on budget — and achieve commercial success and positive critical acclaim — as projects favored by experts. The crowd, in effect, picked strong projects that experts might not have recognized.” via The New York Times.
  • Inkshares Looks to Marry the Old with the New. “Inkshares functions on an ‘all or nothing’ model – a project doesn’t move into publication until it has raised the critical mass of funding, determined by Inkshares, required to cover the costs of editorial, design, and an initial 1,000-copy print run. If a book isn’t funded successfully, contributors are fully reimbursed. The process is also open to bookstores – in April, Inkshares built a feature that allows shops to order titles still in the fund-raising stage in bulk and at a discount, which, like the contributions of one individual, works toward the title reaching its funding goal.” via Publishers Weekly.
  • Made For China. “Nothing quite epitomizes China’s box office power like the greenlighting of Pacific Rim 2, which Universal announced at the end of June. By traditional industry standards, Pacific Rim was one of last year’s flops, costing $190 to produce and earning back just a paltry $101 million in the United States. But then Pacific Rim opened in China. The Hollywood Reporter announced that Pacific Rim ‘crushed’ the Chinese box office, ‘smash[ing] everything in its path’ for week upon week. The movie went on to gross $411 million worldwide, about $111 million in China alone. Without the global box office, Pacific Rim would have lost money for its investors. But with the announcement of Pacific Rim 2, the Chinese audience proved powerful enough to command the production of a sequel from an American studio.” via The New Inquiry.

The New Public Spaces

  • MINI and JustPark Announce Collaboration for the UK Market. “Using the app, JustPark-registered drivers can find, book and navigate to a parking space, choosing from over 100,000 spaces across the UK. Integrating the complete parking process into the vehicle’s navigation system for the first time, the free-to-download JustPark app eliminates the time spent circling the streets looking for a suitable spot, an inconvenience that costs the average driver 106 days of their life.” via Motoringfile.
  • Artists Build Fictional Worlds in Book of Architectural Fairy Tales. “Fairy Tales: When Architecture Tells A Story is not your typical book on architecture: it’s a book you would probably enjoy even if you haven’t studied the subject. By inviting designers to let their imaginations loose on fairy tales, Blank Space has created a collection of stories that is gorgeous to look at and makes architecture accessible to everyone.” via PSFK.

Transmedia Storytelling and Medium Specificity

  • Activision wants its own movie studio to turn games into big-screen blockbusters. “the developer is tentatively planning to launch a studio that would produce movies and TV shows based on its brands. The new outfit would theoretically be a Marvel-style hit factory that produces exactly the titles it wants to see on the big screen, rather than licensing out to third parties that historically botch the job. That certainly makes sense – for every successful adaptation like Resident Evil, there’s a dozen Wing Commanders that tarnish an otherwise fine legacy.” via Engadget, The Information.
  • Rumor: New Star Wars Films Will Integrate With Cartoons, Novels, Comics. “The new trilogy is being plotted out in advance, rather than it being treated like a relay race, with J.J. Abrams and Lawrence Kasden handing off plot threads to Rian Johnson, and so on. It’s a first for the franchise. More importantly, however, Faraci reports the over-arching story will reach beyond the core movies, weaving through cartoons (at the moment, just Star Wars Rebels), novels and comic books — in his words, ‘making every piece of side story count.’ While audiences won’t have to read every book or watch every animated episode into order to follow the films, they’ll apparently be rewarded if they do.” via Comic Book Resources.
  • Chuck Palahniuk: Bendis, Fraction and DeConnick Ganged Up on Me for Fight Club 2. “If I wrote a novel, it would be compared straight across to the original novel, and it would suffer because of that. If the sequel were a movie, it would be compared to David Fincher’s movie. Can you imagine trying to compare it to Fincher’s movie? But as a graphic novel, it has the greatest chance of being its own thing in the world and not being judged in comparison to another thing. It seemed like a really smart way to do it.” via Paste.
  • From the Digital to the Bookbound. “In Reading Writing Interfaces: From the Digital to the Bookbound, Lori Emerson sets out to demystify the wondrous devices of our digital age by interrogating both the limits and the creative possibilities of a wide range of reading and writing interfaces. For Emerson, interface is an open-ended term – a threshold, a point of interaction between human and hardware, between hardware and software, between reader and writer, and between human-authored writing and the vast corpus of machine-based text relentlessly reading and writing itself behind the surface of the screen.” via The Literary Platform.

Futurecomics

  • Alan Moore launches Electricomics. “‘With Electricomics, we are hoping to address the possibilities of comic strips in this exciting new medium, in a way that they have never been addressed before,’ stated Moore in the press release. ‘Rather than simply transferring comic narrative from the page to the screen, we intend to craft stories expressly devised to test the storytelling limits of this unprecedented technology. To this end we are assembling teams of the most cutting edge creators in the industry and then allowing them input into the technical processes in order to create a new capacity for telling comic book stories.'” via Newsarama.

Miscellaneous

  • A Unified Theory. “Plenty of people can talk about thermodynamics and Shakespeare with equal facility; for that matter, no one has ever explained the second law better than Tom Stoppard in Arcadia (“You cannot stir things apart’). You’re probably comfortable with scientific expressions like ‘litmus test.’ The question now is, can you explain a hash table? A linked list? A bubble sort? Maybe you can write – but can you code?” via The New York Times.
  • Citing Syllabi. “By graduation, my own pack-rat syllabi collection dozens of megabytes in size had gone well beyond topics I’d likely teach to include pretty much any topic I would love to take a course on some day or by profs whose teaching I admired. These are fantastic sources. As Brian put it in a post on showing your work that fits just as well for syllabi, ‘I’ve always believed that pedagogy is simply a fancier name for ‘borrowing and remixing,” and a commenter noted that, thanks to a filing cabinet full of syllabi in the department, they were ‘able to see and modify/adapt/remix assignments from other instructors at various types of institutions.'” via The Chronicle of Higher Education.
  • Approaching balance in an academic life. “The whole issue with balance is that it has to be intentional. Balance is not something that just happens to you, and it’s not something that another person (or an employer, or an employee union, or a government, etc.) can make happen for you. It has to be your idea and your effort or else it will never happen.” via The Chronicle of Higher Education.
  • The Bone Clocks, by David Mitchell.The Bone Clocks — a perfect title for a novelist who’s always close to the soil and orbiting the heavens in the same breath — is a typically maximalist many-storied construction: In one of its manifold secret corners, it sounds as if a sublimely original writer is wondering how much ‘writing’s a pathology’ (as one of his characters puts it) and whether it’s possible to conjure up time-traveling characters and scenes from the distant past and future, yet not believe in magic. No one, clearly, has ever told Mitchell that the novel is dead. He writes with a furious intensity and slapped-awake vitality, with a delight in language and all the rabbit holes of experience, that no new media could begin to rival.” via The New York Times.
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It’s been too long since I’ve shared what I’ve been reading and thinking about…

  • Project: Alibi – A Multi-Platform Ghost Story. “Project : Alibi is a ghost story for the digital age, putting you right at the center of the macabre and creepy things happening to Talbot. In the same way you keep close to all your online friends, Project : Alibi is more an experience than mere story and will play out in your day-to-day digital life, at times literally reaching out and pulling you right back in when you least expect it. You think the ghost stories from your youth under a blanket with flashlights were scary? This interactive ghost story will inject itself into your life for an entire week on the run up to Hallowe’en, and in a way that you’ve never experienced it, guaranteed.” From Steve Peters and Alison Norrington!
  • MIT’s Alex Pentland on “Living Big Data”. “the biggest difficulty in using big data to build a better society is being able to develop a human-scale, intuitive understanding of social physics.
  • Media Lab to bring more digital tools into newsrooms with $1.2 million Knight Foundation grant. Congrats to William Uricchio, Andrew Whitacre, Ian Condry, Jing Wang and all my friends at the Center for Future Civic Media!
  • Amazon Joins With Alloy Entertainment on Digital Publishing Imprint. The critical bit, IMHO, is at the very end: “Alloy, which is known for creating hit teenage series like Gossip Girl, The Vampire Diaries and Pretty Little Liars, has teamed up with Amazon in the past. Alloy has already licensed several of its properties for Amazon’s fan fiction venture, Kindle Worlds, which allows fans to publish and sell stories based on popular novels and shows. With its new digital imprint, Alloy aims to test out titles that could be spun off into TV shows and released later in print.
  • How Google Creative Lab Links Product to Stellar Storytelling. “1. Sometimes, the storytellers can influence the product. 2. Product can be plot. 3. People will remember the way you made them feel. 4. Give consumers the power. 5. Do good things that matter.”
  • 10 Storytelling Lessons from Google Creative Lab. “1. Educational Campaigns: Chrome Shorts. 2. Build Prototypes. 3. Bake a Broccoli Cupcake. 4. Know the User, Know the Magic, and Connect the Two. 5. Create a Story Pre-Product. 6. Get in Touch with the Community. 7. Connect with Curators to Increase Reach. 8. Be Your Own Case Study. 9. Your Byproducts are Stories. 10. Empower Your Consumers.”
  • Where Tech Is Taking Us: A Conversation With Intel’s Genevieve Bell. “I look at the Internet of Things and think about the green-field opportunity, more than connecting things that already exist. It will probably be different from one place to another — in London traffic is a concern, so maybe it will be about traffic. Pollution in Shanghai. In Sydney, where to get the next coffee or beer.”
  • More Online Publishers Let Readers Fill the Space. “For publishers, the new meaning of ‘to platform’ is something akin to: Take a traditional media company and add technology that allows readers to upload digital content as varied as links, text, video and other media. The result is a ‘publish first’ model in which a lightly filtered, or unfiltered, stream of material moves from reader to reader, with the publication acting as a host and directing conversation but not controlling it.”
  • On the Set of the Most Immersive WWII Movie Ever Made. “Current cinema technologies—whether IMAX, IMAX 3D, or Smell-o-Vision—doesn’t entirely immerse the viewer within the plot, no matter how realistic the on-screen action. It is still limited to a projected image on a flat screen. What’s more, they still only offer passive interaction with the subject matter as opposed to the immersive first person perspective that gaming franchise titans like Halo or CoD can offer players. Jaunt and New Deal, though, want to be first to the next generation of movie-watching.”
  • Are You Experiential 101?: Place-Based Storytelling Panel Video. The panel included James Theophane, Digital Creative Director, Clemenger BBDO; Dr. Tim Barker, iCinema Research Centre; Warren Armstrong, new media artist and curator of the (Un)seen Sculptures augmented reality exhibition; Fabien Riggall, founder of Secret Cinema and Future Shorts; moderated by Gary Hayes, CEO of MUVEDesign & Director StoryLabs.
  • Tribeca Film Festival Announces 2015 Submissions Deadlines. “Tribeca also welcomes submissions for their transmedia program, in collaboration with BOMBAY SAPPHIRE® Gin. This program, which includes an award, celebrates new trends in digital media and recognizes transmedia creators who employ an innovative, interactive, web-based or multi-platform approach to story creation. Through open submissions, selections will be presented to the public at the 2015 Tribeca Film Festival… Official entry deadline for short length and feature length film entries as well as transmedia project entries. This is the final deadline for transmedia projects and short films: December 24, 2014 at 6 p.m. EST.”
  • 2015 Seattle Film Festival Call for Submissions. “Seattle TransMedia and Independent Film Festival is held at multiple venues in the University District of Seattle. It is a celebration of transmedia storytelling and off-beat independent film from the Northwest and the rest of the world. We feature 9 days of film screenings, exhibits, parties, filmmaker panels and networking… September 1st: Early Deadline; November 1st: Regular Deadline.”
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I’ve just returned from O’Reilly’s inaugural SOLID conference in San Francisco. Here are 10 of the cool things I found, plus one bonus fascinating turn of events…

  1. Noam.io from IDEO. This could be crucial for an upcoming version of LIGHTHOUSE IN THE WOODS…
  2. MOMA’s Paola Antonelli. One of the best talks at SOLID was from MOMA’s Senior Curator of Architecture & Design + Director of R&D, who gave us a snapshot of the fascinating being done by modern artists with smart objects and cultural commentaries.
  3. Matthew Gardiner. In a similar vein, Ars Technica’s Matthew Gardiner is “an artist most well known for his work with origami and robotics. He coined the term Oribot 折りボト in 2004, and since works in the field of art/science research called Oribotics: a field of research that thrives on the aesthetic, biomechanic, and morphological connections between nature, origami and robotics.”
  4. EVRYTHNG. “EVRYTHNG is a Web of Things software company, making products smart by connecting them to the Web. Companies use EVRYTHNG’s software-as-a-service to manage their connected products, make product operations smarter with real-time tracking analytics, and help their customers connect to products in a smarter way.”
  5. littleBits. I was aware of littleBits before, but their demo of their upcoming cloud module changes everything. I’ve got to get some of these for the lab.
  6. Anki beyond DRIVE. The cars I knew about, but when Mark Palatucci admitted that similar technology could be used in other toys, like dolls, I sat up and took notice. Keep an eye on these guys.
  7. Marcelo Coehlo Studio. Crazy interesting artist + Media Lab alum who’s doing fascinating stuff with 3D printers.
  8. NYT Labs. “The New York Times Research & Development group looks beyond the next product cycle, identifying trends and technologies that will emerge in the next three to five years. We develop applications and prototypes that imagine the impacts these changes will create, and we share those prototypes to facilitate innovation and thoughtful consideration of the future of media.” Noah Feehan’s talk about making Blush, a wearable device that listens and lights up when particular topics are mentioned in conversation, was particularly intriguing given my recent research into wearable storytelling.
  9. Hiroshi Ishii and TRANSFORM. “TRANSFORM fuses technology and design to celebrate its transformation from a piece of still furniture to a dynamic machine driven by the stream of data and energy. Created by Professor Hiroshi Ishii and the Tangible Media Group from the MIT Media Lab, TRANSFORM aims to inspire viewers with unexpected transformations, as well as the aesthetics of the complex machine in motion.” I’d so love to mash this up with a puppet show. I was scribbling in my notebook the whole time Professor Ishii was talking.
  10. Astro Teller and Google[x]’s focus on the physical world. I may have a bit of a geek crush on Astro Teller, but Jesus, who wouldn’t? “Dr. Astro Teller currently oversees Google[x], Google’s moonshot factory for building magical, audaciously impactful ideas that through science and technology, can be brought to reality. Before joining Google, Astro was the co-founding CEO of Cerebellum Capital, Inc, an investment management firm whose investments are continuously designed, executed, and improved by a software system based on techniques from statistical machine learning. Astro was also the co-founding CEO of BodyMedia, Inc, a leading wearable body monitoring company. Prior to starting BodyMedia, Dr. Teller was co-founding CEO of SANDbOX AD, an advanced development technology incubator. Before his tenure as a business executive, Dr. Teller taught at Stanford University and was an engineer and researcher for Phoenix Laser Technologies, Stanford’s Center for Integrated Systems, and The Carnegie Group Incorporated. Dr. Teller holds a Bachelor of Science in computer science from Stanford University, Masters of Science in symbolic and heuristic computation, also from Stanford University, and a Ph.D. in artificial intelligence from Carnegie Mellon University, where he was a recipient of the Hertz fellowship. Though his work as a scientist, an inventor, and as an entrepreneur, Teller holds many U.S. and international patents related to his work in hardware and software technology. Astro is also a successful novelist and screenwriter. And he makes a mean margarita and other memorable potions.” See? SEE?

Finally, I was thrilled to discover that my old colleague Tobias Kinnebrew from Microsoft has become head of product strategy for Bot & Dolly. Yes, that Bot & Dolly. I can’t wait to see delightful oddities Tobias cooks up there…

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It’s been a while since I’ve done one of these, but I have a ton of open tabs I need to close and I thought I’d share a snapshot of what’s ben on my mind lately. In no particular order…

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futurecomics

Yesterday afternoon my friend Joe LeFavi and I were invited to present futurecomics1, a conversation about what’s next in the art and business of comics, in Henry Jenkins' “Comics and Graphic Storytelling” course at the USC Annenberg School of Communication and Journalism. It was the last course of the year, so Henry thought it’d be fun to get a couple of us forward-thinking comics geeks together to talk about where things appear to be going. I think I speak for all of us when I say that we had a blast.

Joe shared lessons from his work with the Jim Henson Company, Archaia, Welcome to Night Vale, and, most recently, the Thrilling Adventure Hour graphic novel – which netted him an Eisner nomination! I gave a version of the talk that I gave last fall at the grand opening of OSU’s Billy Ireland Cartoon Research Library and Museum, only with even more futuristic comics stuff and with a heaping pile of insight from the business side of things from Joe. Henry stitched it all together, weaving our random bits of geekery back into the larger tapestry of what the students had been discussing all semester.

Some of the things we yakked about:

  • Scott McCloud’s Reinventing Comics, which is coming up on its 15-year anniversary (!)
  • Image Comics, Jeff Smith, the 90s indie comics boom, and the new indie webcomics boom
  • Russell Monroe’s xkcd, especially his 12,636 x 6,084-pixel “Click and Drag” and his ~3,100-panel “Time”
  • The Watchmen motion comics (and whether motion comics are even comics)
  • Mark Waid and John Roger’s Thrillbent
  • Marvel Infinite Comics
  • Dan Burwen’s Operation Ajax
  • Simogo’s Device 6
  • Moonbot’s The Fantastic Flying Books of Morris Lessmore
  • The Ryse digital comic I did with Microsoft Studios
  • Marvel AR
  • Anomaly Productions’ Anomaly
  • Brian David Johnson and will.i.am’s Wizards and Robots and its stunning 3D-printed case from struck
  • Opertoon’s Breathing Room
  • The impact of Amazon’s acquisition of Comixology
  • Possible futures for comics on Google Glass and in the Oculus Rift

The 90 minutes flew by, and we still only scraped the tip of the iceberg! There’s already chatter afoot to do something bigger and bolder, perhaps as soon as this fall, and one of these days, I’m going to write up a Futurecomics book on all this stuff – and of course I have some ideas for some more prototypes of my own… Too much fun!

1 Why yes, that title was an oblique Italo Calvino shout-out. Nice catch!

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How cool is this? And yes, it’s that Orlando Jones. Who, yes, I have had the privilege of meeting, and yes, he is very awesome.

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A few weeks ago, my friend Noam Dromi asked me if the Annenberg Innovation Lab could host a group of schoolkids that he was mentoring via his jrCEOs project. Specifically, he asked if I would be willing to play host, showing off the new techno-toys that we’ve been tinkering with in the lab. The thinking was to get these next-gen proto-entrepreneurs thinking about what new opportunities would be opened up by 3D printers like the Facebook Oculus Rift, 3D printers like the Makerbot Replicator, and wearables like Google Glass. Since Noam knows that I’m a very, ah, enthusiastic kind of guy, he figured I was the perfect dude to instill these kids with excitement about all these new technologies.

I, of course, was more than happy to do so. I recruited my peers Aninoy Mahapatra and Francesca Marie Smith as my partners-in-crime, and the next thing we knew we had somewhere around thirty-odd brilliant young kids running amok in the lab. As it turned out, we didn’t need to instill any additional enthusiasm into these kids – this was a pack of kids after my own heart. I loved hearing them shriek with delight as they played with the new toys, raving to each other about what they were experiencing, and seeing their eyes light up with the possibilities. That was a very good day.

Oh, and also, this happened:

I meant every word of what I said. These folks are where the next boom is going to come from. Getting them thinking creatively, imaginatively, and entrepreneurially as soon as possible is going to be key to reinvigorating the global economy. I’m so proud and honored to be a part of it.

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One of the most interesting new friends I’ve gotten to make during my time at USC so far has got to be Aaron Koblin, this year’s innovator-in-residence at the Annenberg Innovation Lab and the Creative Director of the Data Arts Team at Google. Aaron’s just unveiled his latest work, a collaboration with textile sculptor Janet Echelman done in conjunction with the TED 2014 conference that they call “Unnumbered Sparks“.

“Unnumbered Sparks” is an absolutely massive interactive fabric sculpture, which Aaron and Echelman describe as “a monumental interactive sculpture in the sky. Choreographed by visitors in real time through their mobile devices, the sculpture is a crowd-controlled visual artwork on a giant, floating canvas.”

Here, have another YouTube video on the tech powering it:

That’s right. That thing’s a giant web site.

Freaking mind-blowing, that is.

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